Some Thoughts on Behavioral Programming
(Distinguished Carl Adam Petri Lecture)
Abstract
This talk starts from a dream/vision paper I published
in 2008, whose title is a play on that of John Backus' famous Turing
Award Lecture (and paper). I will propose that – or rather
ask whether – programming can be made to be a lot closer to the way
humans think about dynamics, and the way they manage to get others
(e.g., their children, their employees, etc.) to do what they have in
mind. Technically, the question is whether we can liberate programming
from its three main straightjackets: (1) having to directly produce a
precise artifact in some language; (2) having actually to
produce two separate artifacts (the program and the requirements) and having then to
pit one against the other; (3) having to program each piece/part/object
of the system separately. The talk will then get a little more
technical, providing some evidence of feasibility of the dream, via LSCs
and the play-in/play-out approach to scenario-based programming.
The entire body of work around these ideas can be framed as a paradigm
that we have begun to term behavioral programming.
09:00-10:00 Thursday, 24 June 2010